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 作者  marlos (一期一會)
 作者  virkful (卡啦)                                        看板  GameDesign
 標題  Re: [企劃] 企劃企劃企劃企劃企劃的企劃
 時間  Tue Feb 15 14:45:01 2011
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//路過, Susan
                                                                               
 Blizzard Entertainment MMO Item Design Intern Questionnaire
                                                                               
 1. What games are you currently playing?
    你現在仍在玩的遊戲?
                                                                               
 2. What are some of your favorite games of all time?
    至今最喜歡的遊戲?
                                                                               
 3. Which MMORPGS have you played? What levels did your characters reach?
    玩過哪些MMORPG? 等級到達多高?

 4. Have you ever used any game editing tools before?
    有用過遊戲編輯器?
    Have you ever made a mod for a game?
    有對遊戲做模改?
    Are you familiar with applications such as Microsoft Excel?
    對MS Excel熟嗎?
                                                                               
 5. Name an item from World of Warcraft that you thought was particularly fun.
    What was good about the item? The art? The stats? The story?
    提出一件在魔獸世界內讓你覺得很有趣的物品
    那物品哪裡好? 美術? 數據? 故事?
                                                                               
 6. Is haste a good stat for items? What kinds of classes or talent specs are
    most interested in haste?
    "加速"對物品來說是個好屬性嗎?
    什麼職業或天賦對 "加速" 最有關連? (感謝chchwy, haste -> 加速)
                                                                               
 7. Name a set bonus that has appeared on any of World of Warcraft’s
    tiered armor sets. Was it a useful bonus?
    Was it overpowered or underpowered? Was it fun?
    提出一在魔獸世界任一Tier的套裝賦予的額外屬性. 這屬性有派上用場嗎?
    還是這賦予屬性 過強? 過弱? 這額外屬性有趣嗎?

8. Imagine the encounter designers are implementing a new boss for
    a 5-player dungeon that is a giant frog.
    請想像設計者們正要設計一新Boss "巨大青蛙" 於5人副本中.
                                                                               
    Your job is to create two new items that drop off this boss:
    你的工作是設計出兩件這王會噴的物品
                                                                               
    a new sword for tanking classes and a new sword for damage-dealers.
    兩把新劍 一把供應於坦系職業  一把供應於傷害輸出職業使用
                                                                               
    What kinds of stats would you put on each?
    你會放什麼屬性在那兩把劍上?
                                                                               
    What would you name them?
    你要給這兩把劍取什麼名字?
                                                                               
    If the artists asked what they should look like, what would you tell them?
    Don’t worry about getting the balance or item budget just right.
    當美術問你這兩把劍要長什麼樣子, 你要如何告訴他們?
    先別憂鬱於物品數據平衡(裝備數據與金錢數據)

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